/*
**************************************
* Event Listener Function v1.4       *
* Autor: Carlos R. L. Rodrigues      *
**************************************
*/
addEvent = function(o, e, f, s){
    var r = o[r = "_" + (e = "on" + e)] = o[r] || (o[e] ? [[o[e], o]] : []), a, c, d;
    r[r.length] = [f, s || o], o[e] = function(e){
        try{
            (e = e || event).preventDefault || (e.preventDefault = function(){e.returnValue = false;});
            e.stopPropagation || (e.stopPropagation = function(){e.cancelBubble = true;});
            e.target || (e.target = e.srcElement || null);
            e.key = (e.which + 1 || e.keyCode + 1) - 1 || 0;
        }catch(f){}
        for(d = 1, f = r.length; f; r[--f] && (a = r[f][0], o = r[f][1], a.call ? c = a.call(o, e) : (o._ = a, c = o._(e), o._ = null), d &= c !== false));
        return e = null, !!d;
    }
};

removeEvent = function(o, e, f, s){
    for(var i = (e = o["_on" + e] || []).length; i;)
        if(e[--i] && e[i][0] == f && (s || o) == e[i][1])
            return delete e[i];
    return false;
};





/**************************************
* Jonas Raoni Soares Silva
* http://www.joninhas.ath.cx
**************************************/

//=============================================================
// REQUIRES http://www.jsfromhell.com/geral/event-listener v1.4
//=============================================================

Dragger = function(o, a){ //v1.1
    var $ = this;
    o.style.position = "absolute", $.object = o, $.d = {x: 0, y: 0}, $.f = [];
    a && (addEvent(o, "mousedown", function(){return this.start(), false;}, $),
        addEvent(document, "mouseup", function(){this.stop();}, $));
}
with({p: Dragger.prototype, c: Dragger}){
    p._updateMouse = function(e){
        var w = window, b = document.body;
        p.mouse = {x: e.clientX + (w.scrollX || b.scrollLeft || b.parentNode.scrollLeft || 0),
            y: e.clientY + (w.scrollY || b.scrollTop || b.parentNode.scrollTop || 0)};
    };
    addEvent(document, "mousemove", p._updateMouse);
    p.mouse = {x: 0, y: 0};
    p.dragging = false;
    p.start = function(center){
        var r, $ = this, m = $.mouse, o = $.object;
        for(var r = {l: o.offsetLeft, t: o.offsetTop, w: o.offsetWidth, h: o.offsetHeight};
            o = o.offsetParent; r.l += o.offsetLeft, r.t += o.offsetTop);
        !$.dragging && ($.dragging = true, o = $.object, $.d = center &&
            (m.x < r.l || m.x > r.l + r.w || m.y < r.t || m.y > r.t + r.h) ?
            {x: r.w / 2, y: r.h / 2} : {x: m.x - o.offsetLeft, y: m.y - o.offsetTop},
            addEvent(document, "mousemove", $.drag, $),
            this.callEvent("onstart"));
    };
    p.drag = function(e){
        var i, p, $ = this, o = $.object, m = ($._updateMouse(e), (m = $.mouse).x -= $.d.x, m.y -= $.d.y, m);
        for(i = $.f.length; i; $.f[--i] && $.f[i][0].apply(m, $.f[i][1]));
        o.style.left = m.x + "px", o.style.top = m.y + "px";
        return !!this.callEvent("ondrag", e);
    };
    p.stop = function(){
        this.dragging = false;
        removeEvent(document, "mousemove", this.drag, this);
        this.callEvent("onstop");
    };
    p.addFilter = function(f, arg0, arg1, arg2, argN){
        this.f[this.f.length] = [f, [].slice.call(arguments, 1)];
    };
    p.callEvent = function(e){
        return this[e] instanceof Function ? this[e].apply(this, [].slice.call(arguments, 1)) : undefined;
    };
}

//Standard Filters
Dragger.filters = new function(){
    function lineLength(x, y, x0, y0){
        return Math.sqrt((x -= x0) * x + (y -= y0) * y);
    }
    function dotLineLength(x, y, x0, y0, x1, y1, o){
        if(o && !(o = function(x, y, x0, y0, x1, y1){
            if(!(x1 - x0)) return {x: x0, y: y};
            else if(!(y1 - y0)) return {x: x, y: y0};
            var left, tg = -1 / ((y1 - y0) / (x1 - x0));
            return {x: left = (x1 * (x * tg - y + y0) + x0 * (x * - tg + y - y1)) /
                (tg * (x1 - x0) + y0 - y1), y: tg * left - tg * x + y};
        }(x, y, x0, y0, x1, y1), o.x >= Math.min(x0, x1) && o.x <= Math.max(x0, x1)
        && o.y >= Math.min(y0, y1) && o.y <= Math.max(y0, y1))){
            var l1 = lineLength(x, y, x0, y0), l2 = lineLength(x, y, x1, y1);
            return l1 > l2 ? l2 : l1;
        }
        else{
            var a = y0 - y1, b = x1 - x0, c = x0 * y1 - y0 * x1;
            return Math.abs(a * x + b * y + c) / Math.sqrt(a * a + b * b);
        }
    }
    this.SQUARE = function(x, y, w, h){
        this.x = this.x < x ? x : this.x > x + w ? x + w : this.x,
        this.y = this.y < y ? y : this.y > y + h ? y + h : this.y;
    };
    this.CIRCLE = function(x, y, ray){
        var tg;
        lineLength(this.x, this.y, x += ray, y += ray) > ray &&
            (this.x = Math.cos(tg = Math.atan2(this.y - y, this.x - x)) * ray + x,
            this.y = Math.sin(tg) * ray + y);
    };
    this.LINE = function(x, y, angle){
        if(!(angle % 90))
            return this.x = x;
        var tg = Math.tan(-angle * Math.PI / 180);
        Math.sin(45 * Math.PI / 180) >= Math.sin(angle * Math.PI / 180) ?
            this.y = (this.x - x) * tg + y : this.x = (this.y - y) / tg + x;
    };
    this.POLY = function(x0, y0, x1, y1, etc, etc, etc){
        for(var a = [].slice.call(arguments, 0), lines = []; a.length > 3;
            lines[lines.length] = {y1: a.pop(), x1: a.pop(), y0: a.pop(), x0: a.pop()});
        if(!lines.length)
            return;
        for(var l, i = lines.length - 1, o = lines[i],
            lower = {i: i, l: dotLineLength(this.x,    this.y, o.x0, o.y0, o.x1, o.y1, 1)};
            i--; lower.l > (l = dotLineLength(this.x, this.y,
            (o = lines[i]).x0, o.y0, o.x1, o.y1, 1)) && (lower = {i: i, l: l}));
        this.y < Math.min((o = lines[lower.i]).y0, o.y1) ? this.y = Math.min(o.y0, o.y1)
            : this.y > Math.max(o.y0, o.y1) && (this.y = Math.max(o.y0, o.y1));
        this.x < Math.min(o.x0, o.x1) ? this.x = Math.min(o.x0, o.x1)
            : this.x > Math.max(o.x0, o.x1) && (this.x = Math.max(o.x0, o.x1));
        Math.abs(o.x0 - o.x1) < Math.abs(o.y0 - o.y1) ?
            this.x = (this.y * (o.x0 - o.x1) - o.x0 * o.y1 + o.y0 * o.x1) / (o.y0 - o.y1)
            : this.y = (this.x * (o.y0 - o.y1) - o.y0 * o.x1 + o.x0 * o.y1) / (o.x0 - o.x1);
    };
};